Product
One SDK. A real engine underneath.
A Rust engine with WebGPU and one TypeScript SDK, with multiplayer and vision built in.
Engine
Rendered with WebGPU
A Rust core that renders with WebGPU in the browser and desktop.
- Physically based. Looks right by default.
- Fast assets. Compressed glTF.
- Web first. No install.

SDK
Code that feels familiar
Scenes, meshes and lights, the way three.js developers expect.
- Batteries included. Controls, models, UI panels.
- Scenes as files. Typed JSON.
- Typed. Every part of the API.
Multiplayer
Shared scenes, in sync
Everyone sees the same scene. Only changes travel. Multiplayer needs an account; everything else runs on your machine with no key.
- Declared. Mark what is shared.
- Small updates. Only changes travel.
- Together. People and agents, one scene.
A personIn the browser
Sync service
A change
One shared scene
Only the changeAn AI agentSame scene
Vision on the device
Built into the engine
Runs on the device.
People in 3D
Face and head
Hand gestures
Auto-framing
Clean speech
Assets and platforms
From upload to every screen
Asset service
Upload, store and serve 3D assets.
Web
TodayDesktop
NextMobile
AfterGet started
Request access
RealityOS is invite-only. Write to info@holoh.com to request access.
Free to build and test. Evaluation terms
Create your account